(NPC DATA) MoveAroundSocial

Discussion in 'Server Side / Сервер' started by demo, Nov 25, 2010.

  1. demo

    demo New Member

    Hey there,

    Made a custom Npc nothing that is quite hard to do but wondering...
    It has the textures of a werewolf, so that means I won't be able to give it the function to turn to the character that is directly "speaking" to him?

    Is that AI.obj or the MoveAroundSocial in the NpcData file?

    Thx in advance

    Demo
     
  2. FidoW

    FidoW AdvExt64 Customers (IL)

    As far as you give him a current AI with social actions (i think citizen is enought) the werewolf would do at least something, my test far ago on that subject revealed that almost every monster have their own social actions, in fact i think monsters also have social movements in AI, not sure about that.

    About the question AI or MoveAroundSocial, both are AI, MoveAroundSocial is a parameter of AI, just check the code to see what is used for.